IntersectSegmentCapsule is wrong.

I was looking for a IntersectSegmentCapsule method implementation and stumbled on your implementation (in collision.cs), but unfortunately it's wrong. It works as long as you use it for a test, but...

Id #12064 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by LogicalError | Created: Apr 20, 2012 at 7:47 AM by LogicalError

Add a Dalek to the game.

Add the Daleks as a special unit type to the game.   They must be: 1) option for playable 2) option to be AI control 3) equivalent to boss characters

Id #5464 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: Aug 25, 2009 at 2:08 AM by derrick

Add an AI Unit that is on the player's team.

This will change the engine to be more like Dynasty Warriors, which is the end goal.   Technical Direction: Create FriendlyUnit class that inherits from GameUnit class. Add AIContext and AIType pro...

Id #5463 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: Aug 25, 2009 at 2:07 AM by derrick

Add shader effects.

Add in shader effects based on SpaceWar demo project and http://roecode.wordpress.com/2008/01/14/xna-framework-gameengine-development-part-4-shadermanagergamecomponent/.

Id #3769 | Release: Initial Time War v1.0 release | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: Feb 9, 2009 at 1:59 AM by derrick

Playable Demo: Add ability to travel back and forth in time.

Store different time states in SQL CE. Add ability for player to travel back and forth in time.

Id #2151 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: May 4, 2008 at 5:08 AM by derrick

Playable Demo: Add in weapons, their effects and related game data.

Add in weapons for the spaceships, their effects and damage components, as well as targeting system.

Id #2150 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: May 4, 2008 at 5:06 AM by derrick

Playable Demo: Add 3D scene objects to make spaceship movement obvious.

Add 3D shapes for suns, planets, asteroids, moons, etc. so flying spaceships can be seen travelling in 3D.

Id #2149 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: May 4, 2008 at 5:04 AM by derrick

Add control for camera view.

Refactoring the existing camera class to support 3D viewing and make it loosely coupled to 3D object classes.

Id #1997 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: Apr 12, 2008 at 9:49 PM by derrick

Add support for sovereign class starship.

Converting a menu option to allow selection of Sovereign class starship.

Id #1942 | Release: None | Updated: Feb 2, 2013 at 1:25 AM by derrick | Created: Apr 2, 2008 at 2:19 AM by derrick

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