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Add an AI Unit that is on the player's team.

description

This will change the engine to be more like Dynasty Warriors, which is the end goal.
 
Technical Direction:
Create FriendlyUnit class that inherits from GameUnit class.
Add AIContext and AIType protected attributes.

comments

wrote Aug 26, 2009 at 1:57 AM

Added AlliedUnit class to TimeWarWindows/Unit.

wrote Aug 26, 2009 at 2:07 AM

Updated GameData class by adding GameAlliedSpec class.

wrote Aug 29, 2009 at 2:21 AM

Need to add GameAlly class based on GamePlayer class and hold a collection of GameAlly objects in the GameLevel class.

wrote Aug 29, 2009 at 2:26 AM

AlliedUnit class is GameAlly class.  No need for more.

wrote Aug 29, 2009 at 2:33 AM

Added AlliedInLevel serializable class to GameLevel class.

wrote Feb 2, 2013 at 1:25 AM