Discussions under General

Timewar v1.1

first post: derrick wrote: I've decided to abandon the trunk for Timewar v1.0 and use source c...

Object not in camera fustrum

first post: derrick wrote: The 2nd object on my screen, which should be in the camera fustrum,...

Camera views and octrees

first post: derrick wrote: I finally got the Enterprise E to stay on screen when in chase came...

latest post: derrick wrote: What I am trying to do now is traverse the octree and cull all the ...

Testing on XBox 360

first post: derrick wrote: Well, I managed to save up enough money to buy the XBox 360 Pro con...

Collision detection in 3D

first post: derrick wrote: This was an interesting problem. After much googling, I selected t...

XNA 3.0 vs XNA 2.0

first post: derrick wrote: I recently installed VS2008 express and XNA 3.0 on my computer, and...

Chase Camera

first post: derrick wrote: I created a working camera by adding the displacement of the camera...

Third person camera

first post: derrick wrote: After some fiddling, I've managed to get a somewhat working 3rd per...

Background on the Time War

first post: derrick wrote: Here is a link which I will base some of this video game on: http:...

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